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   系統號碼992929
   書刊名The history of visual magic in computers [electronic resource] : how it led to AI /
   主要著者Peddie, Jon.
   其他著者SpringerLink (Online service);臺灣學術電子書聯盟 (TAEBC)
   出版項London : Imprint: Springer, 2025.
   索書號T385
   ISBN9781447175537
   標題Computer graphics-History.
Image processing-Digital techniques.
Computer Graphics.
   電子資源https://doi.org/10.1007/978-1-4471-7553-7
   
    
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內容簡介Have you ever watched a captivating adventure or science fiction movie, played an intricate and immersive computer game, or seen a TV commercial where objects like cars, gas pumps, or biscuits act like people and wondered, "How do they do that?" If so, then you've witnessed the magic of 3D worlds created by computers. It's a captivating field that blends artistry and technology to bring fictional worlds to life and this 2nd edition adds the unique combination of artistry, technology, and AI that goes into creating 3D worlds-real and imaginary. The roots of 3D graphics in computers lie in practical applications, like representing automotive designs and illustrating the structure of molecules. Over time, these techniques evolved, expanding to visualize simulated data and create artistic representations of imaginary worlds. The goal was, and still is, to create images that feel real, overcoming the visual cues that might make a viewer question the authenticity of what they're seeing. To achieve realism, developers had to find ways to work around the limitations of early computers. They exploited the characteristics of the human eye and brain, developing clever visual techniques to simulate reality. This involved harnessing the way people perceive depth and movement and using tricks to create a convincing sense of three dimensions. In this fully revised version, The History of Visual Magic in Computers traces how in the 2020s AI-enabled real-time ray tracing became common and an expected capability. The journey of 3D graphics is a long and collaborative effort. Thousands of individuals, over thousands of years, have made crucial discoveries in mathematics and science, laying the groundwork for these immersive 3D experiences. The story of 3D graphics is a testament to the collective efforts of these individuals, pushing the boundaries of what is possible and today there is a new partner in the process-AI. It traces back to the earliest understanding of three-dimensional

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