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序號書刊名著者出版年索書號館藏地書目類型
1Gamification of life and the gaming society [electronic resource] : the Ludic century /Arlt, Fabian.2023GV1469.34.S52
A78 2023
電子書
2Esports in the Asia-Pacific [electronic resource] : ecosystem, communities, and identities /edited by Filippo Gilardi, Paul Martin.2023GV1469.34.E86
E87 2023
電子書
3Monsters, aliens, and holes in the ground : a guide to tabletop roleplaying games from D&D to Mothership /Horvath, Stu, author.2023GV1469.6電子書
4Player vs. monster : the making and breaking of video game monstrosity /�Svelch, Jaroslav, author.2023GV1469.34.M66電子書
5Computer games as landscape art [electronic resource] /Nelson, Peter.2023GV1469.37電子書
6Computers and games [electronic resource] : International Conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers /edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer.2023GV1469.15電子書
7Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 [electronic resource] : first forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and second forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021 : revised selected papers /edited by Rodrigo Pereira dos Santos, Marcelo da Silva Hounsell.2023GV1469.3電子書
8Electronic sports industry in China [electronic resource] : an overview /by Peng Duan ... [et al.].2023GV1469.34.E86電子書
9Bioware's mass effect [electronic resource] /Winter, Jerome.2023GV1469.35.M366電子書
10The influence of delay on cloud gaming quality of experience [electronic resource] /Sabet, Saeed Shafiee.2023GV1469.15電子書


  
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