序號 | 書刊名 | 著者 | 出版年 | 索書號 | 館藏地 | 書目類型 |
1 | Gamification of life and the gaming society [electronic resource] : the Ludic century / | Arlt, Fabian. | 2023 | GV1469.34.S52 A78 2023 | | 電子書 |
2 | Esports in the Asia-Pacific [electronic resource] : ecosystem, communities, and identities / | edited by Filippo Gilardi, Paul Martin. | 2023 | GV1469.34.E86 E87 2023 | | 電子書 |
3 | Monsters, aliens, and holes in the ground : a guide to tabletop roleplaying games from D&D to Mothership / | Horvath, Stu, author. | 2023 | GV1469.6 | | 電子書 |
4 | Player vs. monster : the making and breaking of video game monstrosity / | �Svelch, Jaroslav, author. | 2023 | GV1469.34.M66 | | 電子書 |
5 | Computer games as landscape art [electronic resource] / | Nelson, Peter. | 2023 | GV1469.37 | | 電子書 |
6 | Computers and games [electronic resource] : International Conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers / | edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer. | 2023 | GV1469.15 | | 電子書 |
7 | Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 [electronic resource] : first forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and second forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021 : revised selected papers / | edited by Rodrigo Pereira dos Santos, Marcelo da Silva Hounsell. | 2023 | GV1469.3 | | 電子書 |
8 | Electronic sports industry in China [electronic resource] : an overview / | by Peng Duan ... [et al.]. | 2023 | GV1469.34.E86 | | 電子書 |
9 | Bioware's mass effect [electronic resource] / | Winter, Jerome. | 2023 | GV1469.35.M366 | | 電子書 |
10 | The influence of delay on cloud gaming quality of experience [electronic resource] / | Sabet, Saeed Shafiee. | 2023 | GV1469.15 | | 電子書 |
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